
Folkstyle
Wrestling
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The
objective of the sport of wrestling is to force your opponent onto
his back, to pin your opponent. A pin, also called a fall, occurs
when any part of both shoulders or both shoulderblades (scapula) of
either wrestler are in contact with mat for two (2) continuous
seconds. A pin ends the match immediately. However, if neither
wrestlers is pinned, the winner is the wrestler with the most points
at the end of the match.
There
are five ways to score points in a folkstlye wrestling match:
- Takedown
- Escape
- Reversal
- Near-Fall
- Penalty
Match
Scoring |
Move |
Points |
Description |
| Takedown |
2 Points |
From a neutral position (both standing with neither wrestler
having control) a wrestler gains control over his opponent down
on the mat while the supporting parts of either wrestler are
inbounds. |
| Escape |
1 Point |
When a defensive (bottom) wrestler gains a neutral position
and his opponent has lost control while at least one wrestler
is inbounds. |
| Reversal |
2 Points |
When the defensive wrestler comes from the bottom position
and gains control of his opponent, either on the mat or in a
rear standing position, while the supporting points of either
wrestler are inbounds. |
| Near Fall |
2 or 3 Points |
When near fall criteria is met for 2 seconds. Near fall
criteria is:
- When any part of both shoulders or scapula of the defensive
wrestler are held for at least 2 seconds within four inches
of the mat;
- When one shoulder or scapula is touching the mat with
the other shoulder or scapula held at an angle of 45 degrees
of less.
If near fall criteria is met for two continous seconds,
2 points are awarded when the defensive wrestelr is out of
the predicament. If near fall criteria is met for five
continuous seconds a 3 point near fall is awarded
when the defensive wrestler is out of the near fall situation. |
| Penalty |
1 Point typically, See Chart |
A wrestler is awarded point(s) for technical violations of
infractions of the rules committed by his opponent. These points
are awarded according to the penalty chart. |
Penalty
Chart |
Infraction |
Warning |
First |
Second |
Third |
Fourth |
| Illegal Holds |
No |
1pt |
1pt |
2pt |
Disqualify |
| Unnecessary Roughness |
No |
1pt |
1pt |
2pt |
Disqualify |
| Unsportsmanlike Conduct |
No |
1pt |
1pt |
2pt |
Disqualify |
| Stalling |
Yes |
1pt |
1pt |
2pt |
Disqualify |
| Technical Violations |
No |
1pt |
1pt |
2pt |
Disqualify |
Technical violations include avoiding wrestling
by leaving the mat, grabbing clothing or headgear, incorrect
starting position, locked hands.
Technical violations for false start or incorrect starting
position are 1 point penalty for each infraction following
two cautions. This infraction does not count toward disqualification.
Unsportsmanlike conduct- No warning, deduct 1 team point
for first offense. On 2nd penalty deduct 1 team point, disqualify,
and remove from premises. Includes coaches and nonparticipants.
Flagrant Misconduct- No warning. Disqualify and deduct 2
team points. Remove from premises. Includes contestants, coaches,
and non-participants. |
Team Scoring
The table below shows the team
points scored for an individual match in both dual meet (two teams
wrestling each other) and tournament competiotion.
| Team
Scoring |
| Won By |
Dual Match |
Tournament Match |
| Pin |
6 Points |
2 Points |
| Forfeit, Default, or Disqualification |
6 Points |
2 Points |
Technical Fall
won by 15 or more |
5 Points |
1.5 Points |
Major Decision
won by 8-14 points |
4 Points |
1 Point |
Decision
won by less than 8 points |
3 Points |
0 Points |
In tournament competition, each time a wrestler
advances in the Championship bracket he scores an additional
2 team points, each time a wrestler advances in the consolation
bracket he scores an additional team point. Also, a wrestler
scores team points for placing in the tournament as follows:
First Place - 14 Points
Second Place - 10 Points
Third Place - 7 Points
Fourth Place - 4 Points
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